October 1, 2019

Product Designer

在這個科技與網路影響人類生活越來越多的世代,要如何衡量理性與感性、追求科技帶來的便利性同時考慮人性的溫度以及環境的永續性,PEBBO 認為這些都是一個數位產品設計師所要思考且負責的任務。

你的角色需要從數位產品設計師的專業與觀點來評估如何在使用者/顧客旅程中有效運用科技來解決問題,藉由科技串連各種線上、線下,不同的利害關係人、不同情境的接觸點來成就一個完善的使用者/顧客體驗。

基本條件

  1. 數位媒體、網頁設計、平面設計、或人機互動電腦科學等設計相關領域的學士學位。
  2. 至少三年以上使用者體驗、UI/UX 設計相關工作經驗。
  3. 可以獨立從了解需求、定義問題、到規劃與執行設計以及與開發人員溝通的完整產品設計與開發流程。
  4. 精通各類原型製作、測試與設計工具,但不會被工具給限制住想法與創意。
  5. 除了設計也執行過或熟悉使用者研究相關流程、工具以及運用方式與時機。

偏好條件

  1. 數位媒體、網頁設計、平面設計、或人機互動電腦科學等設計相關領域的碩士或博士學歷。
  2. 五年以上使用者體驗、UI/UX 設計相關工作經驗。
  3. 過去有在新創公司或創業過。
  4. 曾經待過企業端 (In-house) 與顧問端 (Agency/Consultancy) 並可掌握兩種型態的特性。

主要任務

  1. 以產品設計師的角色與團隊共同發掘與定義問題,並從數位科技的角度提出觀點與建議。
  2. 快速發想點子並製作可互動與測試的概念原型來提供使用者進行測試。
  3. 數位產品設計 (Tech, UX, UI, Interaction Design, etc.) 相關研究與趨勢分析。
  4. 根據商業目標與研究結果制定產品設計發展方向並執行設計相關產出。

October 1, 2019

Marketing Specialist

PEBBO 認為一個好的顧客體驗包含的面相除了如何將產品及服務做好之外,怎麼根據產品特色與定位來建立一個好的品牌形象。並根據目標顧客的習性與喜好,在對的時間點用對的方式,傳遞出可以打動人心的故事,是一個行銷企劃所能發揮的最大效益。

你的角色需要根據團隊所一起定義出來的產品特性、目標群眾輪廓以及商業目標,來發揮創意構想、策劃以及執行各種線上及線下的行銷計畫。藉由精準的目標群眾鎖定,搭配易懂又兼具深度的行銷活動來與市場連結。

​基本條件

  1. 2年以上行銷企劃以及社群經營等相關工作經驗。
  2. 同時具備中、英文溝通及文案撰寫能力。
  3. 能獨立策劃並整合適當資源來執行企劃案。
  4. 熟悉各種網路及實體行銷模式,並制定成效指標進行有效追蹤與分析

偏好條件

  1. 樂於嘗試新鮮事物,對市場各主流產業有一定的知識。
  2. 對時事、各種趨勢敏感,尤其對設計及新創產業有高度興趣。
  3. 過去曾有各式規模實體活動之規劃與執行經驗。
  4. 具有企劃開發策略合作、贊助夥伴洽談等相關經驗。

主要任務

  1. 依專案目標制訂相對應的行銷策略,並有效整合資源來執行與管理。
  2. 策略性選定廣告投放,定義與分析廣告成效並持續提供改善建議。
  3. 定期針對各種產業與品牌的行銷策略進行研究與分析來開發新的行銷策略。
  4. 經營與管理社群平台,幫助品牌與網路社群創造緊密連結與影響力。
  5. 行銷企劃案撰寫與執行並追蹤方案成效。

如果你認同我們的信念,也覺得自己符合描述條件,請不要猶豫,將你的 CV/Portfolio 寄到 [email protected]​ 讓我們認識你。

September 20, 2019

Senior Researcher

在 PEBBO,我們將使用者、顧客、消費者等利害關係人放在我們設計流程的核心。研究員能促使團隊對我們要解決問題的目標對象有更深刻的理解,進而定義出真正關鍵問題,創造有用的解決方案。

你的角色需要根據專案目標與假設,為團隊提供各種產業、市場、使用者需求、趨勢等研究與分析。透過合適的研究方法與工具,探索問題與機會點,並不斷檢測及驗證我們假設的問題與解決方案。

​基本條件

  1. 設計、人類學、人因工程、心理學或人機互動電腦科學等相關領域的碩、學士學位,並已累積相對程度的實際專案執行經驗。
  2. 具獨立規劃並帶領團隊進行完整的使用者研究、訪談、脈絡訪查、量化與質性研究、易用性測試等研究相關實際執行經驗。
  3. 精通並能隨時精進不同的研究方法與工具,同時理解各種方法的優缺點並能清楚判斷何時該用以及如何採用。
  4. 對任何事物都充滿好奇心、觀察力強、細心並具備深度的洞察力。

偏好條件

  1. 設計、人類學、人因工程、心理學或人機互動電腦科學等相關領域的碩士或博士學歷。
  2. 五年以上使用者體驗、設計、市場研究相關工作經驗,有在新創公司或創業過尤佳。
  3. 曾有發表研究論文至設計學術期刊的經驗, 並具備統計學和統計分析運算的知識。
  4. 實際產出具有洞察結果的分析報告並證實有效協助團隊運用在商業策略或方案中。

主要任務

  1. 以各類研究方法與工具,根據專案目標進行使用者需求定義以及痛點的挖掘。
  2. 在迭代過程中,持續進行產品概念和易用性測試驗證各種設計假設。
  3. 以快速縝密的步調來設計全面性的研究計畫,包含從研究假設開始到最後與各利害關係人溝通、說明及討論研究發現與設計機會點。
  4. 能以撰寫報告形式、當面口述方式以及互動式工作坊等形式來有效溝通研究的結果。

如果你認同我們的信念,也覺得自己符合描述條件,請不要猶豫,將你的 CV/Portfolio 寄到[email protected]​ 讓我們認識你。

August 20, 2019

Screening: Dieter Rams documentary – What is good design?

The most common and difficult question for designers: What is a good design? We all design every day. But do we really know what good design is and how to do it? It might be a life-long question but some answers can be found from the design philosophy of Dieter Rams. Pebbo hosted an official screening event of Dieter Rams for the designer community in Taiwan to share the inspirations we have got from Dieter Rams with more designers.

Less but better: Good design is as little design as possible

Whatever you design, products, architecture or software, this design principle from Dieter Rams is an essential key to the good design. This is also what we are trying to achieve at Pebbo. Without a solid and deep understanding of the product, you can not make it happen because making something simple is all about getting into the core essence and key message of the product. In the event, we gave the audience a small design challenge to practice this principle by applying to one of their previous or current design works.

Panel talk: We need more inspirations, not just more knowledge and skills

For sure, it is important to have design knowledge and skills as those make us as designers. However, we do need fuel, inspiration to keep moving forward. Dieter Rams is extremely inspirational but you don’t have to be him to inspire someone else. Pebbo invited two guests for a panel discussion on where they get inspirations for their design.

July 20, 2019

Book Sharing: Inspiration, interaction, and network through books

There are many talented and passionate designers who are eager to develop themselves through self-studying. Reading normally is a personal experience, but we tried to make it more like a shared experience to maximize learning. Also, you get to really know what you read and learned from the books while preparing to present them to others. This was a regular activity that Pebbo hosted to empower individual designers to come, share and learn from each other.

The medium to connect people: Finding the like-minded ones

The best part of the book sharing activity was that everyone was so eager to share their favorite books and learning. It was the best way of getting to know each other even without introducing themselves. More interestingly, people didn’t want to leave even after the end of the event wanting to keep talking about the same interest. Also, they shared their contacts with each other to meet up again to discuss more topics together. We were so happy to achieve our goal by not only connecting people but also sustaining the learning opportunities for the individual designer’s growth.

Building a library: Of the designers, by the designers, for the designers

There was no fee to join the regular booking sharing program, with a condition of book donation. We were trying to build a library that designers can come anytime and get new learning from the books that were donated by other designers. Most of all, it was more meaningful because this program was for designers but also was built and sustained by designers. If you want to join the opportunity of learning and growing more with others, not on your own, please come and visit our space anytime! Or ask more questions to [email protected]

June 18, 2019

Event: Dribbble + Pebbo + Cakeresume meetup in Taipei

Meeting and talking to real people: we all need something real out of social media. Inspiration often comes from what we see and how we translate, but also from whom we talk to. The best way to connect people, as proven in human history, is FOOD! The event was started off with ‘pizza & network’ time. Also, it was a great opportunity for designers to present themselves to some hiring managers at the event while sharing good job opportunities with each other. We also got to know some talented individuals and potential partners. The power of pizza!

Common problems that designers face: tips from speakers’ experiences

How to work with global clients in this gig economy as a designer? How to find and keep your vision and motivation? How to design communication in an organization?

There were many insights and personal advice from the speakers’ experiences which can not be found in some design books or articles simply. The audience had a great interest and paid much attention leading to a long Q&A session which was even more exciting. Especially, we loved how sharp and challenging the questions from the audience were.

Designing for event experience: what we learned for the next event

For the audience, an event has to be simple to understand, interesting to keep the attention and impressive enough to remember. Well, much easier to say than done! The reality is that you don’t even know when most of the audience will arrive or even no-show.

We designed a welcoming moment with food and finishing moments with souvenirs that we designed and supported by Dribbble and Cakeresume. For the next event, however, we felt that we need to put more effort into post-event experience so that we can retain the previous audience for the next one and turn them into a long-term and regular audience of our events.

November 23, 2018

Workshop: PEBBO + iLab 社企流 for bigger social impacts

Last rainy weekend, PEBBO was honored to be invited by iLab to collaborate with them again, on planning its 2nd social enterprise growth program “Try It” training activity. During the process, we had a chance to meet many social enterprise entrepreneurs who are full of enthusiasm and truly hope to make the society and environment better,  which made the wet and cold weather feel much warmer!

This year's participants focused on the topics around environmental protection, animal conservation, food farming, education, and vulnerable care. Since the entrepreneurs in the “Try It” stage are in their early stages of the journey,  therefore the training focused on the hypothetical problem and research in the early stage. With PEBBO’s years of practical experience in human-centered design, we are hoping to help and inspire people to ask the right questions, find the right questions and solve the right problems in the early stage of entrepreneurship, and make fewer mistakes in the future journey.

Another challenge is that many social issues are not entirely or directly related to people, such as wildlife conservation. Or some issues are even caused by human-centered Design, such as the plastic reduction issue that has attracted great attention in recent years. We can say that plastic bags and other related functional products are human-centered Design products because they are cheap and durable and bring considerable "convenience" to both consumers and stores. However, because of its convenience and low cost, it brings damage to the environment. It might satisfy human needs in a short time but it is not only affecting the planet we lived in but our health.

It may not be so easy to make such convenient and "short-term" products disappear, but at least we can try to find the balance between human-centered Design and environment-centered Design. PEBBO is a team that advocates human-centered design. We hope to exert our influence in this seemingly impossible task. We will launch a series of related programs and activities, stay tuned! If you have any ideas, interests, feelings or ideas about our project, please contact us!

August 3, 2018

Workshop: A vision for a sustainable take-out experience

WISE 外食” is a social design project initiated by PEBBO. Through a people-oriented research perspective, we re-examine the relationship between people, food and the environment, and consider the possibility of achieving a balance between the convenience of daily food and environmental sustainability.

In order to really improve the zero waste dining experience, we held a series of co-creation sessions and hope that we can use Design Thinking to gather friends with different backgrounds, specialties, and viewpoints to co-create together!

PEBBO invited five guests to share their experiences in the zero waste dining cycle:

高海琪, Co-founder & Designer of 好日子 agoodday
周孟宣, Store Manager of Unpackaged U.
Janet & 六六, Co-founders of 雲記便當 Cloud Fast Food
宋宜臻, Co-founder of 好盒器 goodtogo
洪維貞, Zero Waste Practitioners

海琪 shared how the 好日子agoodday started and their product development process. Many of their consumers uses their product, Pocket in so many different ways that they didn’t even think of when designing the product, which brought them many inspiration to improve their product.

孟宣 told us the reason why she decided to start Unpackeaged. U was really simple that she doesn’t like to waste anything. The Unpackeaged. U was not intentionally built to be a package-free store, it was during the process of setting up the shop and realize how wasteful retail packaging can be, so it gradually developed into the current package free business model today.

In addition to serving delicious meals, 雲記便當 Cloud Fast Food also provides a delivery and recycling service of a bento box. They shared their operation system, as well as the problems of communicating with customers and recycling. The audience also suggests the possibilities of online ordering and automatic cleaning solutions to 雲記便當 Cloud Fast Food.

宜臻 from 好盒器 goodtogo shared two interesting points from her own experiences. They found out that the rate of returning containers in the rental system is the same, whether it is a “deposit recovery system” or “trust system”. In addition, the vendors are more than willing to share information about the service with their neighbors, mainly because of the zero waste trend which can be one of the inducements to attract the vendors.

In the end, 維貞 how she has started to practice zero waste, as well as the challenges and difficulties she came across when she is trying to be zero waste at night market. As a zero-waste practitioner, many people often asked her the actual results of practicing zero waste lifestyle. These topics resonate with the audience, and some questions became the subject of continuous discussion in the workshop.

After listening to the wonderful sharing of so many speakers, together with the actual experience of zero waste lunch, everyone started to discuss all the problems that may affect the zero waste dining from their own perspectives and tried to find out the correlation between them. After the integration and in-depth discussion, the definition of the problem became the basis for the next team to develop solutions.

June 22, 2018

HMW: Exploring the Future of Toilet Experience

In different social cultures, the toilet has different meanings and influences on people's daily life, it evolves and changes with the needs throughout time. What comes to mind when you think of a public toilet? Are there other possible experiences we can bring to it?

With an open-minded perspective, we studied the relationships between humans, toilet, and life and further explore possible future experiences that are more in line with the needs of toilet.

Public toilets meet people's needs for private space and time in public space.

Is a public toilet just a place to go to the bathroom? We learned about people's behavior through online surveys, Guerrilla interviews, and in-depth interviews to further analyze research perspectives.

"Working in advertising company, there are too much pressure, too little time, when I want to calm down for a bit, adjust the mood, or don't want to be found by other people, I will go to the toilet. The reason why I don’t go to the company's coffee shop or other space, is because there are usually meetings or people passing by, I don't want people to see me taking break, and I’m also just too busy, don’t really have the time to go."

We summarized several different types of demands for public toilets:

  • Physiological needs: On the toilet peeing or pooping, fart, vomit, rest, nap
  • Specific resource/object requirements: Looking at oneself in the mirror, grooming, brushing teeth, throwing garbage
  • Psychological/emotional needs: Adjust mood, release pressure, think, avoid awkwardness in the party, avoid things, space out
  • Personal time needs: Spend time on the phone, take a break, read comics, walk around
  • Social needs: Gossip, Check on social media, check your phone for important information

We went on to analyze the main role that public toilet plays in people's daily life. The toilet is the most accessible private space in a public space, temporarily hidden from the pressures of social groups. It is also a temporary departure from reality, creating the best cover for personal time, to be able to change the environment, get undisturbed buffer moment.

In addition, we found that groups have varying degrees of influence on individual toilet experience.

“'I was standing outside of the door and I heard a series of loud farts,  and my pretty colleague walks out from the door, very embarrassing.”

The most basic and core function of the toilet is to solve everyone's physiological needs. With respect to individual privacy, there is a certain separation between the toilet and the public space, as well as a certain private space inside. But when someone else is in the bathroom, whether with a companion or someone you know, the bathroom experience is filled with tension and awkwardness under social pressure to worry about the eyes of others. No longer dare to defecate or fart in public toilets, deliberately shorten the urination time, and even extended disease.

2011-2019. Copyrights reserved. PEBBO eXperience Design.

2011-2019. Copyrights reserved. PEBBO eXperience Design.

2011-2019. Copyrights reserved. PEBBO eXperience Design.